Superpowers CAF
The rules of this game are based on a story series that I’m creating. It’s not exactly a BNG, but you can still create a family and name them and I’ve seen games similar to this become popular before, so...
I hope you enjoy! :)
I like to use these dice:
https://www.wizards.com/dnd/dice/dice.htm
For each individual, follow the chart below.
The Basics
Number of family members:
I like to do a husband and wife for the parents, but you are free to do any single or combination of parents/guardians that you like.
For the number of kids, roll the D20.
Kids’ genders: Roll any die.
Even: Girl
Odd: Boy
Kids’ ages: Roll a D20 for each kid.
Parents’ ages: Any age that is AT LEAST 18 years older than the oldest child’s age.
Suit Colors: Generate, and pick two from the list.
https://www.randomlists.com/random-color
Appearance
Hair color (10 sided die):
1-2:
Red3-4: Black
5-6: Blonde
7-8: Light Brown
9-10: Dark Brown
Hair texture (6 sided die)
1-2: Straight
3-4: Curly
5-6: Wavy
Eye Color (6 sided die):
1: Brown
2: Blue
3: Green
4:
Gray5:
Hazel 6: Aqua
Super powers (the fun part!)Each person has either two powers, or just one. If they have only one power, it will be twice as strong.
Number of powers: Roll any die.
Odd: One
Even: Two
Power Types: 12 sided die. Roll twice if the person has two powers.
(There are actually a few more than this, but I’ve limited this to the most common ones for simplicity’s sake.)
1: Aeros- control air and wind.
Can also fly.
2: Aquatics- control and create water
3: Botanicals- control and create plants
4: Disappearers-
Can turn themselves, objects and others invisible
5: Electricals- Control and create electricity and light
6: Embers- Control and create fire
7: Fighters- Enhanced physical abilities, inclding strength, speed, and stamina.
8: Icers- Control and create ice and snow
9: Metallics- Control and create metal objects
10: Psychics-
Can read minds, predict the future, and perform telekinesis
11: Shifters-
Can change their appearance, and also change into animals.
12: Teleporters-
Can instantly move themselves, others, and objects to desired locations
Names
Roll a six sided die.
Do this once for the family’s surname and once for the first and middle of each family member.
Starts with...
1: A, B, C, D
2: E, F, G, H
3: I, J, K, L
4: M N, O, P
5: Q R, S, T
6: U V, W, X, Y, Z
Location Generally, superhumans can live anywhere, as they are the dominant population in this world. However, we will be narrowing it down to some key locations within the story- namely, places in North
America.
Roll a 6-sided die.
1:
Alberta, Canada
2: Florida, United States
3: Maryland, United States
4: New
York, United States
5: Saskatchewan, Canada
6: Texas, United States
Growing Up ChildrenChildren who are 18-20 may join superhero teams. If you’d like this, roll the D6 or D10 for number of teammates that each person has and follow the chart used for the family to create each of them.
Superhero names: Based on their powers
Suit Colors: Generate, and pick two from the list.
https://www.randomlists.com/random-color
I hope you had fun! If so, and you’d like to play again or add to your family, please do! :)
Also, this is my first game of this time, so I apologise for being light on the actual naming aspect of it. Any feedback to help me improve is welcome. Let me know if I missed anything; if there is anything you’d like me to add or not next time.